Courtesy of Game Informer. In a recent interview the site had with him, Wright spoke of the unease he feels concerning the amount of positive press that Spore has received.
From the horse's mouth:
"I think it’s too much hype. About a year ago, we were realizing how much hype we were getting and we decided we should start to say that it’s going to suck just to de-hype it. That is a certain amount of pressure. When people don’t know much about something, they tend to fill in the blanks the way you want them to be filled in. That’s true of almost anything. Then, when the actual thing comes out some people will be disappointed that it’s not 'hardcore enough' or it’s not 'easy enough' or that we didn’t do this or that. We’ve gotten to that point any additional hype isn’t serving us well. It’s a concern."
To be worried about something as beneficial to sales as hype shows true dedication to the game that Maxis are making and the experience of the end-user. It's reassuringly honest coming from a man so high up in the developmental food-chain.
Check out the full interview here for more info on the upcoming release.
Over the last few months this game has been lauded with such a large degree of manic over-congratulation that I am instantly suspicious of what it will contain when it eventually reaches the shelves on October 28th.
Yeah. Tell it like it is, Flava Flav. Do your demented chicken dance and let the people know...
I believe there's an old adage that explains how there's no excessive media back-slapping bullshit without a bile-spewing, shit-churning hype-machine with which to hold it all together. Or something.
Now, I'm a huge fan of the previous Fallout games and I honestly don't want to appear like one of those psychotic fanboys - who are themselves as unlikely to emerge into the outside world as the vault dwellers that consume their every thought - but I'm worried.
I will happily admit that it isn't the mid-nineties and game developers can't really get away with producing two-dimensional turn-based RPGs anymore. Or at least, they can't if they want to make any money from it. But, after scouting the net for as many slices of gameplay footage as I could possibly find, it transpires that Bethesda are still showing off the same map and the same five minutes of play as they were a year ago with as much gusto as a small child on a sugar rush.
Speaking of which, the only interview truly worth watching is the one in which Executive Producer, Todd Howard, bizarrely sticks a boiled sweet the size of his fist into his mouth mid-interview and works his way through it whilst blagging his way out of explaining why Fallout 3 will absolutely, hand-on-heart, definitely not, probably, maybe, might make the same mistakes as Oblivion. I can only assume that the humbug's greyish chewy-juicy centre provided sufficient secretions of bullshit to allow him to finish whatever it was he was saying. Still, I was honestly amazed at how he managed to avoid choking.
Regardless of this rather unorthodox method of creating excitement and tension in interviews, the repeated demo footage is nothing if not a vehicle to show how repetitive it is to watch an enemy exploding into an extravagent crimson mess every time a bogey is flicked at them. In some ways this is fine, of course. Previous Fallouts were no strangers to ultra-violence. The bloody mess perk is good, simple fun and I often used it for kicks, but is it really something to endlessly brag about in promotion of the game? Where is the detailed commentary on the roleplaying elements, or the true explanation of ridding the game of solid turn-based tactics and replacing it with the 'V.A.T.S.' system, which has only ever looked like a flashy gimmick.
I need answers, dammit, and part of my fear is down to the fact that, after buying the game - and I will buy this game, for better or worse - I'll install it and load it up and the answer to my biggest question will be there, metaphorically scrawled across every piece of irradiated debris that fills the screen.
"Is this Fallout?" I will ask nervously.
"No, you fucking idiot, this is not Fallout," comes the response.
Naturally (or unnaturally I suppose), I'll eat my own scrotum if it turns out that even half the fans of the series truly find satisfaction and solace in this game.
The DPP is a blog dedicated to providing PC gaming news and reviews from a consumer's perspective, focusing primarily on the indie scene. If you have any suggestions for content (review codes, trailers, screenshots etc.) then don't hesitate to contact me at manintheshack (at) gmail.com
All of the awesome reviews contained within this blog are extracted from gameplay on a Core 2 Quad Q6600 2.40GHz CPU with 6GB of RAM and a Radeon HD 4890 running Windows 7. The rubbish reviews can be ignored.