For a game that came from nowhere -by which I mean from first-time indie developer, 2D Boy, by which I mean a three man team- soon to be released World of Goo is about to hit big. It already went gold a few months back and prior to release there's a huge buzz going around the community that this could be the next significant example of what the gaming medium can produce both artistically and emotionally, a la Braid. If you have no idea what I'm talking about then I highly recommend checking out the predecessor on which the game's mechanics are roughly based.
Tower of Goo was originally released as a flash game and required the player to construct the highest possible tower they could with a help of a few hundred blobs, or 'Goo Balls'. It's addictive physics-based fun and a little difficult to explain. Basically Goos can be used to form rigid struts to make your tower stronger and higher. From then on it's building on your wobbly foundations to create the highest structure you can. Well, you probably need to play it to know what the hell I'm talking about so do so here.
There's a wonderfully adoration-laden review over at Rock, Paper, Shotgun of World of Goo that will give you a better idea of what to expect and what's more, if you pre-order the game you'll get a sneaky play of the first chapter in the game. This is definitely one to watch.
30 Sept 2008
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