Anyway, right back on the point. Thinking about all this reminded me of the tech demo created way back when, prior to the Black Isle project being cancelled. It was released about a year or so ago onto the interweb as a playable version. The project was called Van Buren and, at the time of cancellation, the developers had completed 95% of the engine, 75% of the dialogue and at least 50% of the maps. The engine used to create the demo was one originally designed by Black Isle for the creation of Baldur's Gate 3. Of course, this never transpired either due to the development team being disbanded. It's a depressing thought that so much work can go into such a worthwhile project to just have it cease and be dispelled into the ether.
Well, if nothing else it is an interesting nugget of gaming history and, having never played it before, I'm going in, hard and fast. Prepare the interspatial-molecularnisational warp-gate, captain!...
...Ouch. Well, that was a painful and fairly nostalgic experience. No... it didn't go particularly well. I was going to create a character properly, but then I discovered that if you make a female player character she's all naked. So I made her fat, gave her a white afro and called her Derek Balls. She proceeded to die after my first encounter with a ruffian and then glided around the map on her stomach. I think I'll hand this over to someone smarter. Thanks to No Mutants Allowed for this wonderful montage:
1 comment:
I'd be lying if I haven't thought many a time on what exactly it must be like to work in an industry where so much of your time and energy, passion and life, can go into a project just to have it end. I have no idea what the industry is like, but just thinking of it brings to mind only 4 simple-minded, ignorant words: Damn, that must suck.
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