28 Jun 2009

Trine: Truly Divine?

Those who believe that platformers have no place in the PC market may want to re-evaluate their opinions now that Trine has arrived on the scene. Highly anticipated for its head-turning prettiness and unique three-way game mechanic, it could easily become the next big indie hit of 2009. Will they ever stop coming?

Finnish developer Frozenbyte have gone out of their way to create an enjoyable and diverse experience with Trine, making use of co-op play as a way to work together in solving puzzles and dispatching trad-fantasy foes.

Well, the main indie checkbox has been ticked anyway - that being the ten-foot-tall box marked PHYSICS. In their own words:

'The gameplay is based on fully interactive physics - each character's different abilities and tactics can be used to invent new ways to overcome obstacles and save the kingdom!'

Having played through the demo I can safely say that this will be no flop. The platforming is smooth and satisfying and the whole thing gels together in such a way that you could be fooled into thinking Frozenbyte have been making games for years. With their only other IP being the Shadowgrounds series it's a good indication that we may have a very talented young development team on our hands.

Anyway, I'll say no more because I'm hoping on a review copy of the game, in which case I'll post a lengthier critique. Until then you can try it or buy it via Steam, as always.

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